


What’s the jetpack useful for, then? Well, the giant, sprawling maps in Tribes: Ascend are cleverly designed labyrinths of gentle slopes, and jutting hills, and since gravity still applies anytime you go up a hill you’ll start to lose momentum. This is called skiing, and it’s fundamental to the playing of the game. Hold down the spacebar and, due to the removal of friction, any time you’re going down a slop you’ll pick up speed, as well as maintaining that speed on a flat plane. The first lets you quickly move up and the second let’s you move quickly down. Players have access to two things – a jetpack and a special friction-dampening device that no one could fail to fall in love with. What sets Tribes apart from other shooters is its emphasis on allowing the players to move very, very fast. Each player has access to nine different classes (though only a select few are available at first), each with its different style of play, and a good team will field a balanced mix of offensive, defensive, and support classes to ensure victory. There are four game modes available – two varieties of team deathmatch, Capture & Hold (which is all about two teams competing to hold capture points), and good old reliable Capture the Flag. To get the basics out of the way, Tribes: Ascend is a team-based online first-person shooter on the PC that is completely free to play. And these three things – speed, precision, and teamwork – say a lot about the game, its successes, and even its problems. If your team is missing one of these things you won’t get very far.

Shall we throw another one in there? Okay – it’s also about teamwork. Tribes: Ascend is also a game about one thing: precision. Tribes: Ascend is a game about one thing: speed.
